Tiny Dragon, Any Good Alignment
Armor Class 14
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 60 ft.
STR
5 (-3)
DEX
17 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +5
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire
Condition Immunities Poisoned
Senses Blindsight 10 ft, Darkvision 60 ft., Passive Perception 13
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Senses: Grants advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Shapechanger. The pseudodragon can use its action to polymorph into a beast form that resembles a fish (quipper) (speed 20 ft.), a hawk (20 ft., fly 60 ft.), or a lizard (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance. The Pseudodragon has advantage on saving throws against spells and other magical effects.

Actions

Sting (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 1d4 + 2 piercing damage, and the target must succeed on DC 11 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat its saving throw at the end of each of its turns, end the effect on a success.

Invisibility. The Pseudodragon magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the Pseudodragon wears or carries is invisible with it.

Description

A bit larger than a other pseudodragon, but still sought after by magic users as familiars. Warlocks especially tent to have on of these.

Monster Tags: DevilShapechanger

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