Shapechanger. The candle mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
False Appearance (Object Form Only). While the candle mimic remains motionless, it is indistinguishable from an ordinary object.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) fire damage.
Flame Spit. Ranged Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) fire damage.
Self Flame. If this creature is grappled, it can explode it's body in a 2 foot circle around it's body. The explosion does 5 (2d4) fire damage and forces the grappler to let go.
Melting Body. If this creature is restrained, it can melt itself in order to free itself. After escaping, it will automatically revert back to it's active form.
Description
Normally appearing in small packs of 4-10, candle mimics are the most social mimics. Knowing their struggles of being so small and easily dispatched, they team up with each other, often times ambushing an adventurer if they are alone.
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