Tiny Monstrosity (Shapechanger), Neutral
Armor Class 10
Hit Points 20 (5d4 + 7)
Speed 10 ft.
STR
9 (-1)
DEX
18 (+4)
CON
11 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws DEX +6
Skills Stealth +10
Damage Immunities Fire
Condition Immunities Grappled, Restrained
Senses Darkvision 60 ft., Passive Perception 10
Languages Can speak to other candle mimics through a collection of grunting and fwooshing noises
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Shapechanger. The candle mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

False Appearance (Object Form Only). While the candle mimic remains motionless, it is indistinguishable from an ordinary object.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) fire damage.

Flame Spit. Ranged Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) fire damage.

Reactions

Self Flame. If this creature is grappled, it can explode it's body in a 2 foot circle around it's body. The explosion does 5 (2d4) fire damage and forces the grappler to let go.

Melting Body. If this creature is restrained, it can melt itself in order to free itself. After escaping, it will automatically revert back to it's active form.

Description

Normally appearing in small packs of 4-10, candle mimics are the most social mimics. Knowing their struggles of being so small and easily dispatched, they team up with each other, often times ambushing an adventurer if they are alone.

Monster Tags: Shapechanger

Habitat: Underdark

FlyingCicata

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