Brave. The knight has advantage on saving throws against being frightened.
Arcane Training. A Camulus Knight has advantage on saves vs. charmed.
Multiattack. The knight makes two melee attacks or one spell attack
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Spell Use (Recharges after a Short or Long Rest). The knight can cast one spell instead of making melee attacks on its turn.
Cantrips (at will) : minor illusion, shape water
1st Level (2 slots): cause fear, color spray, earth tremor,
Shield Spell. The knight can cast shield as a reaction.
Description
Camulus Knights are a mystic military order. In addition to their martial training, they are taught the arcane arts. Publicly their tenets are to protect the innocent from evil and enforce order. The internal motives of the order are not known.
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