Small Monstrosity, Any Lawful Alignment
Armor Class 15 Natural Armor
Hit Points 54 (8d8 + 14)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +5, Perception +4, Survival +4
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Undercommon ,but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The arylu has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Spirit Guardian. The arylu can as an bonus action planeshift into or out of the ethereal plane. The arylu can still see and hear it's allies from the ethereal plane.

Frost Walker. Arylus is used to live in icy areas and low temperatures, and create and manipulate ice. Because of that, snow isn't a difficult terrain for the Arylu. This also makes the Aryla able to use following effects as an action:

  • the Arylu lowers the temperature in up to a 60 ft. cube around it. The change in temperature is only a harmless sensory effect.
  • the Arylu freezes an not heated object no larger than 1 cubic feet
  • the Arylu makes it snow in a 60 ft. cube around it. If this effect is used in more then 5 minutes, the area of effect becomes difficult terrain
  • the Arylu can target a creature to make a DC 14 Intelligence saving throw or get a light brain freeze. This causes the creature to get annoyed or disorientated (DM's decision) and the creature gets disadvantage on their next Intelligence saving throw. This effect ends after it resolves

The Arylu can only cause one effect at a time and ends if the Arylu chooses to end it, leaves the affected area or the effect says otherwise

Companion. the arylu can be a ranger beast master companion

Actions

Frost Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or take Hit: 7 (2d6) cold damage.

Ice Spike. Ranged Weapon Attack: +5 to hit, reach 40 ft., one target. Hit: 5 (1d10) piercing damage. If the target is hit the spike explodes and each creature within 5 ft. of the target must succeed on a DC 14 Dexterity saving throw or take hit: 7 (2d6) cold damage.

Description

Arylus are dog like creature usually found in some of the more cold and Icy places of the underdark, but also sometimes in some cold places on the material plane. The Arylus is  descendants of some winter wolfs who was captured by some drows and taken to the underdark to be trained as guard dogs. the winter wolfs was not satisfied by their new home and trainers, so they turned against the drows and ran off after destroying the drows camp. after some time in the underdark the wolfs begin to change and ended out as the Arylus. Arylus mostly looks like dogs if you don’t look at their horns under their ears and the crystals on their back. Arylus mostly lives alone until they need to mate, then they find a mate and join up with other mateting pairs and live in a sort of wolfpack until the pups are old enough to take care of themself and the wolfpack splits up into lone wolf again. The reason for this behavior is to protect the pups from large threats and the reason Arylus mostly lives alone is so it insted of needing to scare or kill the threat, they can insted just run away. Arylus have a natural rivalry with hell hounds. Hell hounds as the weaker of the two races, chooses to attack the pups insted of the adults and the Arylus as the stronger hunts the hell hounds. Arylus don't grow larger by age, but insted by experience and emotions and this growth never stops for as long as they learn more things. This makes many adventures want to try to tame Arylus as companions as they can grow stronger together.

Monster Tags: Misc Creature

Habitat: ArcticMountainUnderdark

Luckyalbertone

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