Armor Class
16
natural
Hit Points
22
(4d8 + 4)
Speed
30 ft., Fly 60 ft., Walk 30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
14
(+2)
WIS
11
(+0)
CHA
13
(+1)
Skills
Perception +4, Stealth +3
Damage Immunities
Acid
Senses
Blindsight 10ft, Darkvision 60 ft., Passive Perception 14
Languages
Telepathy 60 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Expel Neurosis (Recharge 5-6). The creature uses one of the following neurotic expulsions:
- Corrosive Thoughts. The Personification projects a stream of caustic energy in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
- Mind Fog. The Personification exhales mind numbing gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Description
Refer to the Gardens of Fog adventure for the special characteristics.
This homebrew is to help DMs who have already purchased the adventure for use in the encounter builder.
Saving Throws: Dex +3, Con +3, Wis +2, Cha +3
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/19/2020 6:13:24 PM
|
5
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0
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Coming Soon
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5/26/2020 6:27:29 PM
|
17
|
0
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Coming Soon
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5/27/2020 4:17:39 PM
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10
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0
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Gardens of Fog use only
|
Coming Soon
|
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