Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +4, CHA +7
Skills Arcana +4, Deception +7, Persuasion +7, Religion +4
Senses Darkvision 60 ft., Passive Perception 11
Languages Any two languages (one of them usually Abyssal)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: alter self, false life, levitate (self only), mage armor (self only), silent image

1/day each: feeblemind, finger of death, power word pain, soul cage

 

Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It knows the following Warlock spells:
Cantrips (at will): eldritch blast, friends, mage hand, minor illusion, prestidigitation, shocking grasp, spare the dying
1st-5th level (4 5th-level slots): banishment, bone garden, contagion, danse macabre, feign death, ray of sickness, scrying, shadow blade, silence, suggestion

Defy Death (Recharges after a Long Rest). When the warlock is reduced to 0 Hit Points, it regains 7 (1d8+2) hit points at the beginning of its next turn.

Actions

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage. 

 

zagordon1503

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