Innate Spellcasting. The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
At will: alter self, false life, levitate (self only), mage armor (self only), silent image
1/day each: feeblemind, finger of death, power word pain, soul cage
Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It knows the following Warlock spells:
Cantrips (at will): eldritch blast, friends, mage hand, minor illusion, prestidigitation, shocking grasp, spare the dying
1st-5th level (4 5th-level slots): banishment, bone garden, contagion, danse macabre, feign death, ray of sickness, scrying, shadow blade, silence, suggestion
Defy Death (Recharges after a Long Rest). When the warlock is reduced to 0 Hit Points, it regains 7 (1d8+2) hit points at the beginning of its next turn.
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.
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