Armor Class
12
Natural armor
Hit Points
14
(3d6 + 1)
Speed
STR
8
(-1)
DEX
16
(+3)
CON
12
(+1)
INT
8
(-1)
WIS
14
(+2)
CHA
14
(+2)
Saving Throws
DEX +5, CON +3
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Grappled, Prone, Restrained, Stunned
Senses
Passive Perception 12
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Chains. Melee Weapon Attack: +5 to hit, reach 15 ft., 2 targets. Hit: 3 necrotic damage.
Embrace Void (2/Day). The Chain Spirit does not attack, but instead boosts its AC to 18 until the end of its next turn.
Description
werid little ****ers
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