Large Celestial, Lawful Good
Armor Class 10
Hit Points 13 (2d10 + 2)
Speed 50 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Senses Passive Perception 10
Languages Celestial understands this language , Telepathy connected telepathically to owner up to 1 mile
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Mounted combat. Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Description

a dark blueish elk with small white dots and patterns across it appearing as if its body is a breathtaking galaxy of the night sky with large blue almost sparkling crystal like antlers 

 

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Max_Lucks

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