Medium Humanoid (Any Race), Any Alignment
Armor Class 16 Chain shirt, infusion
Hit Points 44 (7d8 + 12)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +4, INT +7
Skills Arcana +7, Perception +4
Senses Passive Perception 14
Languages Common and one other language
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Infusions. The Artillerist has two items infused with magical properties: its chain shirt which provides a +1 bonus to its armor class (included), and its spellcasting focus which provides a +1 bonus to its spell attack rolls (included). If the artillerist dies, these magical properties end 3 days later.

Arcane Firearm. When The Artillierist cast a spell, roll a d8, and gain a bonus to one of the spell’s damage rolls equal to the number rolled.

Spellcasting. The Artillerist is a 5th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +9 to hit with spell attacks). The Artillerist has following Artificer spells prepared:
Cantrips (at will): fire bolt, shocking grasp
1st level (4 slots): expeditious retreat, faerie fire, false life, feather fall, shield, thunderwave.

2nd level (2 slots): scorching ray, shatter, blur, pyrotechnics

Tools. The Artillerist is proficient with thieves' tool, woodcarver's tools, tinker tools, and carpenter's tools.

Actions

Multiattack. The artillerist uses its Eldritch Cannon and casts a spell with a casting time of one action.

Eldritch Cannon. The artillerist's handheld cannon magically exhales fire in a 15-foot cone originating from the artillerist. Each creature within must make a DC 15 Dexterity saving throw, taking 9 (2d8) fire damage on a failure or half as much on a success.

Description

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Darnell139

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