Medium Undead, Any Alignment
Armor Class 15 na
Hit Points 125 (50d4)
Speed 30 ft., Fly 15 ft. This is teleportation not flying (Unstable form)
STR
10 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
18 (+4)
CHA
4 (-3)
Saving Throws CON +6, WIS +7
Skills Stealth +4
Damage Resistances Acid, Necrotic, Psychic
Condition Immunities Deafened, Frightened, Invisible, Prone, Unconscious
Senses Blindsight 10, Darkvision up to 60ft, Passive Perception 13
Languages All They know the languages the they knew in life They know the languages the they knew in life
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

blood like: this creature is able to fit through a gap that is 0.5 of an inch, it can run away from enemies by doing so. the way it doses this is to turn its skull into a liquid state.

Unstable form: If the creature is hit for more than 4 hit points then they must teleport to a open space, that is 15ft a way as its physical form falls apart and rebuilds its self in a new space.

Shadow cloak: the creature uses an bonus action to envelope a target in a demi plane of shadows if they fail a 14 dex save throw, each turn the target is in this plane they will haft to succeed a 14 wisdom saving throw to escape but on a fail they take 2d8 psychic damage and are still in the plane.


 

Spellcasting. The blood stalker has a few spells it can cast.

(3 charges a day) blind: the targets must succeed a 14 wisdom saving throw or be blinded for up to an hour.

(2 charges a day) paralytic gaze: with in the creatures site it choose a target, that target must succeed a 14 wisdom saving throw or be paralysed, on each turn of the target they must do another wisdom saving throw to try and brake out of it.

(1 charge a day) invisibility: casted at level 2

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 3) slashing damage. 

Snap.  Melee Weapon Attack: This only works on targets that are paralysed, +2 to hit for small and medium, -3 to hit for large and -5 to hit for Huge creatures, reach 10 ft., one target. for small it would be a instant kill, for a medium it would make them go unconscious, for large they will be left with a quarter of their health and huge will be left with half health.

Reactions

na

Legendary Actions

na

Description

Will hunt down the target and will kill any one that gets in the way. it wishes to kill its target for disturbing its grave/ final resting place. the creature's skull is made from the coagulated blood that was shed when their grave/ final resting place was disturb. and this give it aware of the ware about 

Lair and Lair Actions

na

Monster Tags: undead

Habitat: UnderdarkUrban

gangar4999gold

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