Medium Celestial, Chaotic Good
Armor Class 20 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft., Fly 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
18 (+4)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws STR +8, CON +9
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Truesight 120 ft., Passive Perception 12
Languages Celestial, Draconic, Telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits
Innate Spellcasting. The asahelm can cast sleep at will. Its spellcasting ability is Charisma (spell save DC 17).
Magic Resistance. The asahelm has advantage on saving throws against spells and other magical effects.
Magic Weapons. The asahelm’s weapon attacks are magical.
Actions

Multiattack. The asahelm makes three attacks: one with its longsword, one with its claws, and one with its bite.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 9 (2d8) fire damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Reactions

Just Reprisal. When a creature within 5 feet of the asahelm damages one of the asahelm’s allies, the asahelm can use its reaction to make a melee attack against that creature with advantage.

Description

Asahelms are formed from the souls of dragons and dragonborn faithful to Bahamut and serve him loyally in the afterlife. Their greatest rivals are the abishais of Tiamat.

Newb_DM

Comments

Posts Quoted:
Reply
Clear All Quotes