Armor Class
18
(natural armor)
Hit Points
187
(25d8 + 75)
Speed
30 ft., Fly 40 ft.
STR
13
(+1)
DEX
16
(+3)
CON
17
(+3)
INT
16
(+3)
WIS
12
(+1)
CHA
18
(+4)
Saving Throws
INT +9, CHA +10
Skills
Insight +13, Perception +7, Performance +16, Persuasion +10
Damage Resistances
Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Lightning
Senses
Truesight 120 ft., Passive Perception 17
Languages
Celestial, Draconic, Telepathy 120 ft.
Challenge
17 (18,000 XP)
Proficiency Bonus
+6
Traits
Innate Spellcasting. The asahelm’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attack). It can cast the following spells without requiring material components:
At will: gust of wind, shocking grasp (17th level)
Magic Resistance. The asahelm has advantage on saving throws against spells and other magical effects.
Magic Weapons. The asahelm’s weapon attacks are magical.
Actions
Multiattack. The asahelm makes two attacks, one with its claws and one with its rapier, or it casts one spell from its Innate Spellcasting trait and makes one rapier attack.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 11 (2d10) lightning damage and the target must succeed on a DC 17 Constitution saving throw or be paralyzed until the start of its next turn.
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8+ 3) piercing damage.
Description
Asahelms are formed from the souls of dragons and dragonborn faithful to Bahamut and serve him loyally in the afterlife. Their greatest rivals are the abishais of Tiamat.
Comments