Medium Humanoid (Orc), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 28 (4d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Multi Attack. The Beastmaster can make two attacks per turn, once with the Falchion and once with the Whip.

Falchion. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) slashing damage.

Whip. Melee Weapon Attack: +5 to hit, reach 15 ft, one target. Hit: 5 (1d4 + 3) Slashing damage. When this attack hits the Beastmaster can choose to force the target to make a Strength Saving Throw (DC 13) or be pulled up to 5 ft towards the Beastmaster.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Superstes

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