Wind-Made. This creature is able to turn its body into wind and air at will
Night-Day. This creature becomes for defensive and territorial at night and more offensive and welcoming during the day.
Granting Nature. This creature gives the location of a magic item up to a legendary item if you beat it in combat.
Immortal. Cant die from damage or old age.
Beak. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 6) piercing damage.
Talons. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 18 (2d8 +10) piercing damage and the target is grappled. Two medium creatures can be grappled at once or one large creature.
Wings. Ranged Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 10) bludgeoning damage.
Razor wind. Ranged Weapon Attack: +12 to hit, range 60 ft line., Hit: 22 (2d12 +10) slashing damage.
Sandstorm. Ranged Weapon Attack: range 30 ft cone., Each creature in the area must make a DC18 dexterity saving throw or take 18 (2d8 + 10) bludgeoning damage or half as much on a success and must make a DC 21 constitution saving throw or be blinded.
Areyah can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Areyah regains spent legendary actions at the start of its turn.
Beak. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 6) piercing damage.
Talons. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 18 (2d8 +10) piercing damage and the target is grappled. Two medium creatures can be grappled at once or one large creature.
Wings. Ranged Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 10) bludgeoning damage.
Description
Body made of wind and flesh. Mind of wisdom and intelligence. This bird shreds buildings of stone and destroys towns of wood. A perpetual wind storm circling this creature as for protection.
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