Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Gruumsh’s Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).
Multiattack. The orc makes two attacks with any combination of its weapons, or two with the same weapon.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 4 plus 1d8) slashing damage, and the target must make a DC 10 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Javelin (Quantity: 2). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (1d6 + 4 plus 1d8) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Fire Bomb (5/day). Ranged Weapon Attack: +7 to hit, range 30/120 ft. The orc throws a crude pouch of lit tar and oil that lands and engulgs a 5 -foot-radius area in flames. Hit: each creature in that area must make a DC 16 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. A creature or the area struck by the flames of the initial throw catches fire; until someone takes an action to douse the fire, a creature takes 7 (2d6) fire damage at the start of each of its turns or if it starts or ends its turn in that area. If the Fire Bomb lands in water it fails to ignite.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
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