Large Fiend (Demon), Chaotic Evil
Armor Class 14
Hit Points 70 (4d10 + 50)
Speed 40 ft.
STR
16 (+3)
DEX
9 (-1)
CON
20 (+5)
INT
8 (-1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws WIS +5, CHA +5
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Overwhelming Stench: Any creatures that begin or end their turn within 10 feet of the bloat demon must succeed on a DC 15 Constitution Saving throw or become poisoned for 1 hour. A poisoned creature can attempt this saving throw again at the end of each of its subsequent turns, ending the effect on itself on a success.

Demonic Sight: Magical darkness doesn't impede the bloat demon's darkvision.

Actions

Multiattack: The bloat demon makes two melee weapon attacks.

Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature that has been poisoned by the Bloat Demon's Overwhelming Stench feature, it must succeed on a DC 15 Constitution Saving throw or begin to violently retch and vomit; becoming incapacitated until the end of its next turn.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Convulsing Bile (Recharge 5-6): The bloat demon vomits forth a cascade of sickening green bile in a 30 foot long, 5 foot wide line. Each creature caught in the area must succeed on a DC 15 Dexterity saving throw or take 21 (6d6) poison damage and become blinded for 1 minute. A blinded creature can make a DC 15 Constitution saving throw at the end of its turn, ending the effect on itself on a success. A lesser restoration cast on the target removes this effect.

Magcargo02

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