Overwhelming Stench: Any creatures that begin or end their turn within 10 feet of the bloat demon must succeed on a DC 15 Constitution Saving throw or become poisoned for 1 hour. A poisoned creature can attempt this saving throw again at the end of each of its subsequent turns, ending the effect on itself on a success.
Demonic Sight: Magical darkness doesn't impede the bloat demon's darkvision.
Multiattack: The bloat demon makes two melee weapon attacks.
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature that has been poisoned by the Bloat Demon's Overwhelming Stench feature, it must succeed on a DC 15 Constitution Saving throw or begin to violently retch and vomit; becoming incapacitated until the end of its next turn.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Convulsing Bile (Recharge 5-6): The bloat demon vomits forth a cascade of sickening green bile in a 30 foot long, 5 foot wide line. Each creature caught in the area must succeed on a DC 15 Dexterity saving throw or take 21 (6d6) poison damage and become blinded for 1 minute. A blinded creature can make a DC 15 Constitution saving throw at the end of its turn, ending the effect on itself on a success. A lesser restoration cast on the target removes this effect.
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