Illumination. Barnabas sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. He can switch between these options as an action.
Rejuvenation. If Barnabas is destroyed, he regains all its hit points in 1 hour unless holy water is sprinkled on his remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. Barnabas is a 4th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He requires no somatic or material components to cast its spells. Barnabas has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots): blur, flaming sphere
Fire Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.
Description
Barnabas, once a powerful wizard, had his crypt defiled by an evil nemesis who stole his skull and turned it into a Flameskull. Mad Maggie struck a bargain with this rival wizard and took Barnabas as payment. Now he’s a part of her gang.
Barnabas is forgetful and a bit pompous, but every now and then he has amazing ideas and remembers remarkably useful things from his arcane past.
Flameskull: Blazing green flames and mad, echoing laughter surround an undead flameskull. This disembodied skull blasts foes with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory.
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