Large Elemental, Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 130 (10d10 + 30)
Speed 40 ft., Burrow 40 ft.
STR
20 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
8 (-1)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +8, CON +8
Skills Athletics +9, History +3
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
Languages Common (only understands simple terms, and cannot speak), Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Stone Meld. The colossus can burrow through any nonmagical, unworked earth and stone without disturbing the material it moves through.

Siege Tool. The colossus deals double damage to structures and objects.

Actions

Multiattack. The colossus makes two boulderfist attacks.

Boulderfist. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:  15 (2d8 + 6) bludgeoning damage.

Earth Stomp (Recharge 5-6). The colossus rams it's foot into the ground, all creatures within 20ft. take 10 (1d8 + 6) bludgeoning damage, and must make a DC 15 constitution saving throw, becoming stunned for 1 round on a failed save.

 

Description

The Colossus are elementals of the earth that have lived for thousands of years on the material plane, and have grown accustomed to it's environments. Though they are reasonable creatures they often assume the worst in people until proven otherwise.

A Colossus plods forward like a walking boulder, bulky arms of jagged stone swinging at its sides, and a rough face sitting atop all this. Their head and body consist mostly of stone, occasionally set with chunks of metal, gems, and bright minerals. Many Colossus also bear things like moss and small plants growing on them. However despite their size and irregularity, their structure does resemble that of a humanoid.

Monster Tags: Elemental

Habitat: ForestMountainSwampUnderdark

NexasStormstout

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