Stone Meld. The colossus can burrow through any nonmagical, unworked earth and stone without disturbing the material it moves through.
Siege Tool. The colossus deals double damage to structures and objects.
Multiattack. The colossus makes four boulderfist attacks.
Boulderfist. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 23 (2d12 + 10) bludgeoning damage. Miss: 7 (2d4 + 2) bludgeoning damage.
Earth Stomp (Recharge 5-6). The colossus rams it's foot into the ground, all creatures within 30ft. take 16 (1d12 + 10) bludgeoning damage, and must make a DC 19 constitution saving throw, becoming stunned for 1 round on a failed save.
Leg Sweep (Recharge 5-6). The colossus swings his leg in front of him, all creatures in a 20ft. cone must make a DC 19 strength saving throw, taking 39 (6d12) bludgeoning damage or half as much on a successful save.
Clap (Recharge 6). The colossus slams his hands together, all creatures within 100ft. must make a DC 19 dexterity saving throw, taking 25 (10d4) force damage, becoming deafened for 1 hour and stunned for 3 rounds, or not stunned on a successful save.
Description
The Colossus are elementals of the earth that have lived for thousands of years on the material plane, and have grown accustomed to it's environments. Though they are reasonable creatures they often assume the worst in people until proven otherwise.
A Colossus plods forward like a walking boulder, bulky arms of jagged stone swinging at its sides, and a rough face sitting atop all this. Their head and body consist mostly of stone, occasionally set with chunks of metal, gems, and bright minerals. Many Colossus also bear things like moss and small plants growing on them. However despite their size and irregularity, their structure does resemble that of a humanoid.
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