Large Beast, Chaotic Neutral
Armor Class 17 Natural Armor
Hit Points 135 (18d10 + 36)
Speed 35 ft., Fly 35 ft., Swim 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
21 (+5)
Saving Throws CON +6, WIS +6, CHA +9
Skills Deception +5, Performance +8
Damage Vulnerabilities Cold, Necrotic
Damage Resistances Lightning, Psychic, Radiant, Thunder
Senses Passive Perception 13
Languages Common (Does not understand it)
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Sensitive Ears. If the qurupeco takes thunder damage or a thunder spell is used within 60 feet of it, it must succeed on a DC 15 Constitution saving throw or become stunned until the start of its next turn.

Innate Spellcasting. The qurupeco's spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At Will: blade ward, cure wounds, vicious mockery

Babble.  Once per turn as a bonus action the crimson qurupeco may udder a string of nonsense (Range: one target within 30 ft.) which will produce one of these effects (1d4);

1-2; Enrages the target dealing (1d4) psychic damage and causing the target to only target the crimson qurupeco and move directly towards it until the end of its next turn, 3;  confuses and distracts the target reducing their next attack roll by 2. 4; Speaks a coherent sentence in a way that is simply uncanny causing the target to flee from the crimson qurupeco by moving as far away as possible. This effect lasts until the targets next turn.

Actions

Multiattack. The qurupeco makes four attacks: one with its flint and three with its peck.

Peck. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) piercing damage.

Flint. If the qurupeco jumps at least 5 feet towards a creature as part of its movement, it can then use this action to strike its flint-like wingtips together, creating a small explosion in that creature's space. That creature must make a DC 16 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save and stunning them for 1 minute or half as much damage on a successful one and the target is not stunned.

Cry for Help (Recharge 6). The qurupeco calls out for assistance, roll a d6; If 1, (1d4-1) bulldrome appear; if 2, a barroth appears; if 3, a rathian appears; if 4, a lightenna appears; if 5, a lagiacrus appears; if 6, a deviljho appears. None of these monsters are considered allies of the crimson qurupeco and should act as though all creatures in the area are hostile.

Description

The Qurupeco resembles a large bird with Pterosaur-like features, such as a fanged beak and leathery wings. It is mainly green colored with some scales being tinted yellow, it also has a clump of iridescent purple feathers on its back between its shoulders. The Qurupeco has a short, stubby brown crest extending from the back of its head. It uses its masterful vocal mimicry abilities to call for aid from various monsters, as well as healing them and boosting their abilities. The Qurupeco's soft crest stretches over the top of its head and when calling opens out into the shape of a megaphone, amplifying its calls. Its most notable feature however is its bright red vocal sac which inflates when calling.

The Qurupeco also has a pair of thick, bulky growths on its wings which produce sparks when struck against each other, much like flints. It uses these to ignite its mucus, causing fiery explosions. Its tail is shaped like a fan and can unfold revealing brightly colored skin, most likely as a warning for any would-be attacker. The Qurupeco's feet seem to have only 3 frontal digits on each foot. It may also have a back digit, but it's stubby appearance makes it look more like a heel. Its feet are also partially webbed.

Unlike the normal variety, this subspecies is red and blue in color. The electric flints are unique to this subspecies. They also call upon aid from much stronger monsters.

Monster Tags: Dinosaur

Habitat: CoastalDesertForestGrasslandHillMountainSwamp

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