Small Ooze, Unaligned
Armor Class 11
Hit Points 1 (1d4 - 1)
Speed 20 ft.
STR
8 (-1)
DEX
12 (+1)
CON
8 (-1)
INT
1 (-5)
WIS
10 (+0)
CHA
2 (-4)
Senses Blindsight -30 ft, Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Magical body. Chuchus leave behind magical jelly after they die, which can be scooped into a bottle for later use. The effects vary by color.

Green jelly: No effect.

Yellow jelly: Can be used as a substitute for lantern oil.

Purple jelly: Has a random effect when drunk. Roll on "Purple Chu Jelly Effects" table to determine what happens when it is drunk.

Red jelly: Restores up to 32 hit points when drunk.

Blue jelly: Restores all hit points when drunk.

Rare jelly (sparkling gold): When drunk, restores all hit points and doubles damage dice used for all attacks for two rounds.

Purple Chu Jelly Effects (1d4)

1 You lose 4 hit points.

2 You regain 4 hit points.

3 You regain all hit points.

4 You lose all but 1 of your hit points.

Actions

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 10 ft., # target. Hit: 1 (1d4 -1) bludgeoning damage. 

 

Description

Chus are monsters made of jelly that ooze towards adventurers. Once in range, they jump at them, aiming to bash them to death. Their bodies have useful, often medicinal properties that vary from color to color.

DravilBlackheart

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