Large Undead, Lawful Evil
Armor Class 12 (natural armor)
Hit Points 55 (7d10 + 18)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Abyssal but can't speak it
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the Amalgamation of Bones moves at least 10 feet straight toward a target and then hits it with a Femur Spear attack on the same turn, the target takes an extra 5 (1d6+2) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Pelvic Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.

Femur Spear Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d8+ 4) piercing damage.

 

Reactions

Consume: If a creature ends its turn within 5ft of the Amalgamation of Bones, it can use it's reaction to pull the creature into its rib cage. The creature must make a dc 16 strength saving throw or be restrained and take 1d4 crushing damage, and an aditional 1d4 crushing damage each time it ends its turn within the skeleton. The skeleton may restrain up to 3 creatures in this way at a time. Any Creature restrained in this way may repeat the saving throw at the end of their turn. Each time a creature succeeds this save the dc is lowered by 1 for all targets on all future saves against this ability.

Description

The Amalgamation of Bones is a horrific entity made up of bits and pieces from countless skeletons. This monstrous undead is similar to a golem but made using necrotic magics rather than enchantments. It can only be created by a powerful necromancer in a place marked by an enormous amount of death.

Innate

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