Medium Monstrosity, Neutral Evil
Armor Class 13
Hit Points 39 (8d6 + 15)
Speed 40 ft., Climb 20 ft.
STR
12 (+1)
DEX
18 (+4)
CON
9 (-1)
INT
15 (+2)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +6, INT +4
Skills Stealth +6
Condition Immunities Blinded, Frightened
Senses Blindsight 15 ft., Passive Perception 9
Languages Understands Common But Doesn't Speak It
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Life Eater. When the blood stalker deals damage, it's hit point maximum increases by half the amount of damage dealt and is healed by the same amount.

Partial Invisibility. When remaining entirely still, the blood stalker is completely invisible.

Faultless Tracker: The blood stalker is given a quarry by its patron. The blood stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The blood stalker also knows the location of its patron.

Actions

Multiattack. The blood stalker makes two spear arm attacks.

Spear Arm. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 10 (3d4 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or have their hit point maximum temporarily reduced by the amount of damage dealt. The effects can be undone through a casting of greater restoration or the blood stalker dies.

Description

As the baron of the land walked into his quarters, he was quickly greeted by a tall, slender creature with no eyes and two long, 10 foot long arms ending in a thin, hardened point, one of which was currently sticking directly through the barons throat.

Habitat: Urban

NoeSilent

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