Gargantuan Dragon, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 306 (17d20 + 119)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
24 (+7)
DEX
14 (+2)
CON
25 (+7)
INT
20 (+5)
WIS
15 (+2)
CHA
22 (+6)
Saving Throws DEX +8, CON +13, WIS +8, CHA +12
Skills Perception +16, Stealth +9
Damage Immunities Acid, Fire, Necrotic
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
Languages Common, Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. Scourge Dragon is a 17th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Scourge Dragon has the following wizard spells prepared:

Cantrips (at will): mage hand, chill touch, toll the dead

1st level (4 slots): ray of sickness, shield

2nd level (3 slots): ray of enfeeblement, blindness/deafness

3rd level (3 slots): animate dead, counterspell

4th level (3 slots): blight, ice storm, phantasmal killer

5th level (2 slots): cloudkill, danse macabre, wall of force

6th level (1 slots): chain lightning, circle of death, disintegrate

7th level (1 slots): finger of death, plane shift, teleport

8th level (1 slots): maze, mind blank

9th level (1 slots): time stop

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Decrepit Aura. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 7) piercing damage plus 9 (2d8) acid damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 7) bludgeoning damage.

Decrepit Aura. Each creature of the dragon's choice that is within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or suffer 1 level of exhaustion.

Scourge Breath (Recharge 5–6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Constitution saving throw, taking 67 (15d8) Necrotic damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: Swamp

InsanityINC98

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