Huge Construct, Lawful Neutral
Armor Class 17 Natural Armor
Hit Points 330 (20d20 + 6)
Speed 40 ft.
STR
21 (+5)
DEX
13 (+1)
CON
23 (+6)
INT
12 (+1)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +8, CON +9
Skills Perception +8
Damage Vulnerabilities Thunder
Damage Resistances Lightning
Damage Immunities Cold, Fire, Poison
Senses Blindsight 150ft, Passive Perception 18
Languages Understands Aquan but cannot speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Rust Prone. The Automaton's metal parts will rust if exposed to water. When water comes into contact with a part of the Automaton, the part gains one level of rust.

There are 3 types of parts on the Automaton: Arms (3) , Legs (2) , and Torso (1)

There are 3 arms on the automaton. If an arm is rusted once, it makes its attack with disadvantage. If an arm is rusted twice it cannot make its attack anymore.

There are 2 legs on the Automaton. If a leg is rusted once, it loses 10ft of movement. If a leg is rusted twice it loses 20ft of movement. 

Each time the torso is rusted, the Automaton regains one less Legendary Action at the start of its turn.

 

Self-Repair. If the automaton would take fire damage, it instead regains that much health.

Actions

The Automaton makes 1 Scythe attack for each functioning arm and uses its Beam ability

Beam of Ice A 5 ft wide blue beam extends 30ft in a straight line. Enemies make a DC 16 DEX Save or take 2d12 cold damage, or half as much on a successful save.

Scythe. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 1d8 + 5 Slashing damage. 

Legendary Actions

The Automaton regains 3 Legendary Actions on the start of its turn.

Bunker Configuration (Costs 1 Action). Circular plates circle the Automaton, intercepting incoming attacks. The Automaton gains +2 to its AC.

Whirlwind Configuration (Costs 1 Action). Circular plates circle the Automaton, slashing nearby enemies. Creatures that start their turn or enter a space within 5ft of the Automaton take 1d6 Slashing damage.

Mirror Configuration (Costs 1 Action). Circular plates circle the Automaton, aligning its Beam of Ice. The Beam of Ice ability is permanently active in a stationary direction unless reconfigured or reused on its turn. Enemies that start their turn in the beam or willingly move into the beam are affected by the ability.

PeachesTheUnmerciful

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