Large Elemental, Neutral
Armor Class 18 (natural armor)
Hit Points 210 (14d12 + 60)
Speed 30 ft., Burrow 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
15 (+2)
CHA
6 (-2)
Saving Throws CON +8
Damage Vulnerabilities Fire, Thunder
Damage Resistances Lightning
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 15
Languages Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

 

 

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Bone Shot. Ranged weapon attack: +7 to hit, reach 30 ft., one target. Hit: 12(3d4+4) 

Salt of the Earth: The Elemental may use its bonus action to heal by 1d8.

Reactions

Bone Rattle. The elemental can use its reaction to create a small earthquake. Dex 15. On failed save take 2d6 damage and half as much on a success.

Attack of Opportunity: You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack interrupts the provoking creature’s movement, occurring right before the creature leaves your reach.

Description

An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt, coal, and stone. 

Habitat: MountainUnderdark

littlebronko

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