Unleashed. When the Chained Demon gets below half hit points, it breaks its chains, gaining the following traits:
- Its chain whip range increases by 15 feet, and deals an additional 2d4 necrotic damage.
- It's movement speed increases by 30 feet.
Immutable Form. The Chain Demon is immune to any spell or effect that would alter its form.
Chain Whip. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 13 (2d8+4) bludgeoning damage.
Graps from the Abyss. Ranged Weapon Attack: +7 to hit, range 60 ft, one target. Hit: 10 (1d10+4) necrotic damage.
Abyssal Erruption (Recharge 5–6). The Chained Demon emits shockwave of abyssal energy in a15-foot radius. Each creature in that area must make a DC 13 Dexterity saving throw, taking 18 (5d6) necrotic damage on a failed save, or half as much damage on a successful one.
Siphon Mana. If a creature casts a spell, the Chained Demon can make the creature do a DC 13 Constitution Save, on a failed save the target takes 1d8 necrotic damage. The Chained Demon regains hit points equal to the damage dealt that way.
The Chained Demon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Chained Demon regains spent legendary actions at the start of his turn.
Curse of the Chains. A medium or smaller creature within 60 feet of the Chained Demon has to make a DC 15 Strength Saving throw. On a failed save the creature is moved up to 15 feet closer to the Chained Demon and the creature is grappled (DC 15 Strenght check to escape). While grappeled this way, the creature is restrained.
Break Free (Only while Unleashed). When a creature misses an attack or spell against the Chained Demon, the Chained Demon can move up to 15 feet without provoking attacks of opportunity.
Attack. (Costs 2(1 for harder fight) Actions). The Chained Demon uses Chain Whip or Graps from the Abyss.
Description
Like a puppet, hanging from chains, coming from all sides out of nowhere. Everytime the demon tries to break free, new chains shoot out of spots all around it, grasping at its horribly weird and twistet limbs. Just barely resembling arms, claws and legs. A body with just a bit of charred flesh left, growing into twistet spikes and and bars. Tattered and burned clothes cover most of its upper body and head. Only revealing big sharp metal teeth like these on a big saw blade where the mouth should be and a big red staring eye.
If the demon moves, it either floats like marionette dangling from its chains, or walks in an extremly unnatural manner, jittery and unpredictable.
It might look like these chains restrain the demon, but they are a part of him, a tool and a weapon.
The demon cannot talk, but it is able to listen and understand. It tries to immitate speech, which mostly consists of the last words of its victims.
It is a demon born from the abyss. It only exists to corrupt, kill and destroy.
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