Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 15). The cambion can innately cast the following spells, requiring no material components:
3/day each: alter self, Fire Bolt, detect magic
1/day: plane shift (self only), burning hands
Pain Blade. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 6 (1d6 + 3) piercing damage, or 8 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.
Fiendish Rage. One humanoid the Cambion can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically forced to attack the creature nearest to it friend or foe with a melee basic attack. This counts as a free action for that creature. If the creatures saves against this they are immune to the attack for 1 Day.
Burning Anger. While the Wrathborn is bloodied, any enemy that ends its turn within the aura takes 5 fire damage.
Burst Skyward. Requirement: The Wrathborn must be bloodied
All creatures in a close burst 2 must make a reflex save (DC 14) or take 12 (2d10 +3) damage (save halves). The Wrathborn flies 8 squares without provoking attacks of opportunity.
Description
A Cambion Wrathborn plots to attain power in the world. It dons the appearance of its mortal heritage and orchestrates uprisings in great cities to glorify itself of its diabolic overlord.
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