Large Monstrosity, Neutral
Armor Class 17
Hit Points 142 (19d10 + 38)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
18 (+4)
CHA
11 (+0)
Skills Athletics +7, Perception +7, Survival +7
Damage Resistances Cold, Fire, Lightning
Senses Passive Perception 17
Languages Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Frightful Presence. Each creature of the centaur's choice that is within 120 feet of the centaur and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened of it.

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a weapon attack on the same turn, the target takes an extra 10 (3d6) piercing damage. If the target is a creature, it must make a DC 15 Constitution saving throw or be knocked prone.

Actions

Centauri Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, plus 7 (2d6) fire damage.

Centauri Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 4) piercing damage, plus 7 (2d6) cold damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either an action or a bonus action on each of its turns, not both; and it can’t take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Centauri Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 11 (1d8 + 4) piercing damage, plus 7 (2d6) lightning damage.

Hooves. Melee Weapon Attack: +6 to hit, 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Legendary Actions

The centaur can take 3 legendary actions, choosing from the options below:

Move (Costs 1 Action). The centaur moves up its speed without provoking opportunity attacks. It may also use this same action to equip a different weapon.

Lightning Arrow (Costs 2 Actions). The centaur casts lightning arrow at 2nd level (DC 15).

Fireball (Costs 3 Actions). The centaur casts fireball at 3rd level (DC 15)

Description

Centauri Sentinels are relatively perceptive creatures, so if you can see one, chances are that it can see you, too. Their magic weapons can deal cold, fire, and lightning damage, and they have resistance to damage of each of those types.

When a creature comes within 120 feet of the Centauri Sentinel, it will stand still and stare the creature down, subjecting it to its Frightful Presence. A creature that comes within 50 feet, however, will be charged. Once engaged in combat, the Centauri Sentinel takes command of the battlefield with its high mobility, answering melee attacks with melee attacks, ranged weapon attacks with lightning arrow, and ranged spell attacks with fireball.

Monster Tags: Misc Creature

Habitat: Forest

GrimbyTheDruid

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