Insightful: The Weeping Wolf has advantage on Wisdom (Perception) checks that rely on sight and it can't be surprised.
Soul Drain: When the Weeping Wolf starts its turn, each creature that has 0 hit points and is still alive within 15 feet of the Weeping Wolf must succeed on a DC 15 Wisdom saving throw or die, its soul being devoured. The Weeping Wolf regains a number of hit points equal to 5 times the level (or challenge rating) of any creature killed this way. On a successful saving throw, a creature is immune to the Soul Drain of all Weeping Wolves for the next 24 hours.
Multiattack: The Weeping Wolf uses Living Nightmare if it can. it the makes three attacks: one with its bite, and two with its claws.
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) necrotic damage.
Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 +4) slashing damage plus 4 (1d8) necrotic damage.
Living Nightmare (Recharge 6): The Weeping Wolf's eyes focus their gazes on any number of creatures within 30 feet of the Weeping Wolf, making their soul shiver. Each target must succeed on a DC 15 Wisdom saving throw, or be paralyzed in fear for 1 minute. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A target that succeeds on the saving throw is immune to this Weeping Wolf's Living Nightmare for the next 24 hours.
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