Imprisoned Soul. If the Battle Doll is reduced to 0 HP, it makes a Con save DC # (where # is damage taken). On a success, the Battle Doll is instead reduced to 1d4 HP. On a failed save, the soul returns to its owner.
Mimicry. The Battle Doll is able to impersonate the original form its soul took and/or the form of anyone it has reduced to 0 HP.
Multiattack. The Battle Doll makes two attacks with its Refined Blade, or can substitute one for a Stinger attack.
Refined Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage.
Blood Stinger. Ranged Weapon Attack: +6 to hit, range 10/20 ft., 1 target. Hit: # (1d10+3) necrotic damage. On a hit, the Battle Doll regains hit points equal to necrotic damage dealt.
Tactical Retreat. If the Battle Doll regains HP following the Imprisoned Soul feature, it may self-destruct. All creatures in a 10-foot radius must make a DC 15 Dexterity Saving Throw. On a failed save, the creature takes 2d10 Necrotic damage and is Blinded. On a success, they are not blinded and take half damage.
Description
A specialized combat doll designed by the Bloodtiller family, within Orzhov. Sleek, enforced porcelain, and perfect for keeping souls inside to power it, it is a coveted and well-kept drone.