If struck for more than 6 hit points by a non-magical weapon by a single attack, it will fall to the ground, apparently vanquished. On its next turn, it will pop up and attack. Any creature in melee against the coffer corpse must make a DC 13 wisdom saving throw or be frightened for their next 4 turns.
Hands. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d4+ 3) bludgeoning damage. On a successful hit, the coffer corpse has locked its hands around its victim's throat. On each of its subsequent turns, the coffer corpse will automatically do 10(2d4 +3) until it or its victim is dead. nothing else can release the grip of a coffer corpse until that happens.
Description
These creatures appear to be normal zombies but are created when the dead are not laid to rest properly and the soul cannot find its rest. When they struck by non-magical weapons, while they appear to take damage, they are immune.
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