Power Hooves. Abraham Lincoln the Goat does an extra 1d6 damage on any melee attack.
Call of the Goats. As a bonus action, roll 1d4.
-1: A second Abraham Lincoln the Goat appears 15 feets away from the first one in any direction.
-2: Abraham Lincoln the goat is immediately bloodied. If Abraham Lincoln the Goat is already bloodied, nothing happens.
-3: Abraham Lincoln the Goat heals 2d6 damage.
-4: 99 coppers pieces and 1 platinum piece fall out of Abraham Lincoln the Goat's mouth.
Headbutt. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) Bludgeoning damage.
Ram. MeleeWeapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 15 (3d6 + 6) Piercing damage.
Cowardly Run. If Abraham Lincoln the Goat is hit by a melee take, it run 10 feet away from the attacker.
Description
Abraham Lincoln the Goats mostly live in hilly and mountainous terrain, though rarely can be found grazing in open grasslands. Abraham Lincoln the Goats are very territorial, if it sees anything move it starts charging at full speed at whatever it sees moving. Abraham Lincoln the Goats like ramming creatures in the back. They eat mosty grass, weeds and roots, but will eat almost anything thanks to their super strong immune system.
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