Medium Beast, Unaligned
Armor Class 16 Natural Armour and Top Hat
Hit Points 26 (5d10 + 1)
Speed 40 ft., climb 10 ft. Abraham Lincoln the Goat cannot climb 90 degree angles or straight walls.
STR
22 (+6)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +8, DEX +4
Skills Intimidation +4
Senses Darkvision, Passive Perception 14
Languages Abyssal, Common Abraham Lincoln the Goat can only read. It cannot speak or write.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Power Hooves.  Abraham Lincoln the Goat does an extra 1d6 damage on any melee attack. 

Actions

Call of the Goats. As a bonus action, roll 1d4.

-1: A second Abraham Lincoln the Goat appears 15 feets away from the first one in any direction.

-2: Abraham Lincoln the goat is immediately bloodied. If Abraham Lincoln the Goat is already bloodied, nothing happens.

-3: Abraham Lincoln the Goat heals 2d6 damage.

-4: 99 coppers pieces and 1 platinum piece fall out of Abraham Lincoln the Goat's mouth.

Headbutt. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) Bludgeoning damage. 

Ram. MeleeWeapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 15 (3d6 + 6) Piercing damage.

Reactions

Cowardly Run. If Abraham Lincoln the Goat is hit by a melee take, it run 10 feet away from the attacker.

Description

Abraham Lincoln the Goats mostly live in hilly and mountainous terrain, though rarely can be found grazing in open grasslands. Abraham Lincoln the Goats are very territorial, if it sees anything move it starts charging at full speed at whatever it sees moving. Abraham Lincoln the Goats like ramming creatures in the back. They eat mosty grass, weeds and roots, but will eat almost anything thanks to their super strong immune system.

Habitat: GrasslandHillMountain

Somebar06

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