Charge. If the boar-q-pine moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Natural Defense. Whenever the boar-q-pine is hit with a melee weapon attack, that creature takes 6 (2d6 +1) piercing damage.
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Quill Shot. The boar-q-pine shakes body, shooting out quills in every direction. All creatures within 10 feet must make a Dexterity saving throw DC 14 or take 3d6 piercing damage or half as much on a successful one.
Natural Armor. As a reaction, when the boar-q-pine is attacked, it gives itself a +5 bonus to its AC and gains resistance to piercing and slashing damage from the attack lasting the duration of the attack. While in use, the boar-q-pine's Natural Defense trait is not active.
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