Large Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
17 (+3)
INT
2 (-4)
WIS
7 (-2)
CHA
5 (-3)
Senses Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the boar-q-pine moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Natural Defense. Whenever the boar-q-pine is hit with a melee weapon attack, that creature takes 6 (2d6 +1) piercing damage.

Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Quill Shot. The boar-q-pine shakes body, shooting out quills in every direction. All creatures within 10 feet must make a Dexterity saving throw DC 14 or take 3d6 piercing damage or half as much on a successful one.

Reactions

Natural Armor. As a reaction, when the boar-q-pine is attacked, it gives itself a +5  bonus to its AC and gains resistance to piercing and slashing damage from the attack lasting the duration of the attack. While in use, the boar-q-pine's Natural Defense trait is not active.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Azailious

Comments

Posts Quoted:
Reply
Clear All Quotes