Pack Tactics: When an ally of the hound is within 5ft of an opponent its is trying to fight, it has advantage on attacks
Keen Senses: The War hound has advantage on perception checks.
Multiattack: War hounds can make two attacks, being a charge and bite, or two bites.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft, Hit: 7 (1d8 + 3) piercing damage. Targets must make a DC 15 strength save or be knocked prone
Charge: If the war hound runs for more then 20 ft in a straight line, it can use it's entire body to ram into an enemy. The target has to make a Strength check of DC 15 or take 9 (2d6 + 3) bludgeoning damage, and are knocked prone.
Counter: Once per round when an enemy attacks a war hound, it can make a counterattack against the creature that attacked it; as long as the enemy is within Melee range.
Description
Valhallan War Hounds are amazing creatures that some find hard to believe are dogs. They are physically superior to all other hounds, are arguably as intelligent as your average farmer or townsfolk. And are more loyal then your average soldier waiting for a hot meal from the camp chef.
They're trained to use their bodies in combat to slam into enemy lines and opponents staggering them and creating openings for attacks from their masters. then hold them down with their crushing bite, known to pierce even some metal armor.
Outside of war; they are well suited for hunting and tracking, as well as protection work and as draft animals. These creatures need a job to do, or they might find one to do on their own and you may not like that.
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