Armor Class
16
(natural armor)
Hit Points
80
(10d10 + 26)
Speed
30 ft.
STR
19
(+4)
DEX
14
(+2)
CON
17
(+3)
INT
7
(-2)
WIS
11
(+0)
CHA
8
(-1)
Saving Throws
DEX +4, CON +5, WIS +2
Skills
Athletics +8, Perception +2
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Giant
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 20 (5d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 15 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
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