Large Giant, Neutral
Armor Class 16 (natural armor)
Hit Points 80 (10d10 + 26)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws DEX +4, CON +5, WIS +2
Skills Athletics +8, Perception +2
Senses Darkvision 60 ft., Passive Perception 13
Languages Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 20 (5d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 15 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Habitat: HillMountainUnderdark

fiveplat12

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