Medium Celestial, Chaotic Good
Armor Class 12 Magical
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
6 (-2)
CHA
13 (+1)
Saving Throws DEX +4, CHA +3
Skills Acrobatics +4
Damage Vulnerabilities Cold, Necrotic
Damage Resistances Acid, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Radiant
Senses Passive Perception 8
Languages Celestial Understands Common and Celestial but cannot speak. Understands Celestial but cannot speak.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The Celestial can move through a space as narrow as 1 inch wide without squeezing.

Celestial radiance. The celestial sheds bright light in a 10 foot circle around it and dim light in a 20 foot circle around that. Whilst in this 10 foot circle undead of a CR of ½ or less have disadvantage on all attack roles. However this gives the celestial a -7 to stealth rolls.

Shadow Weakness. While in shadow, the celestial moves at 25 feet speed. 

Speed 40 ft.

Actions

Strike:  Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d6 + 2) radiant damage, the target must make a constitution saving throw or be blinded till their next turn. 

Bolt of Radiance:  Ranged weapon attack +4 to hit, range 80 feet, (1d10 +2) radiant damage, the target must make a constitution saving throw or be blinded till their next turn.

 

Description

Celestial Spirits are creatures composed of a golden light. They are in the shape of a gender-less and featureless humanoids of average height and weight. Not much is known about them but some wizards and warlocks have harnessed the ability to summon them temporarily to the material plane for use in battle.

Monster Tags: fey

Luna726

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