Huge Fiend (Demon), Chaotic Evil
Armor Class 16 Natural armor
Hit Points 43 (6d12 + 7)
Speed 50 ft.
STR
25 (+7)
DEX
18 (+4)
CON
24 (+7)
INT
7 (-2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +10, DEX +7, CON +10
Damage Vulnerabilities Radiant
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Frightened, Poisoned, Stunned
Senses Darkvision 60 ft., Passive Perception 16
Languages Abyssal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the demon can move up to its speed toward a hostile creature that it can see.

Blood Frenzy. The demon has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demon's weapon attacks are magical.

Actions

Multiattack. The demon makes three claw attacks.

Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 10) slashing damage. 

Fire Breath. The demon exhales fire in a 60-foot cone. Each creature in that area must make a DC (CR) Dexterity saving throw, taking 30 (6d10) fire damage on a failed save, or half as much damage on a successful one.

 

Previous Versions

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5/31/2020 6:02:02 PM
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