Brave. Brutus, The Blue Brute has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when Brutus, The Blue Brute hits with it (included in the attack).
Rage (Recharges after a Short or Long Rest). As a bonus action, Brutus, The Blue Brute can enter a rage that lasts for 1 minute. The rage ends early if Brutus, The Blue Brute is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature or taken damage since his last turn. While raging, Brutus, The Blue Brute gains the following benefits:
- He has advantage on Strength checks and Strength saving throws.
- He deals an extra 3 damage when he hits a target with a melee weapon attack.
- He has resistance to bludgeoning, piercing, and slashing damage.
Multiattack. Brutus, The Blue Brute makes three melee attacks or two ranged attacks.
Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
Lightning Breath (Recharge 5–6). The half-blue dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 34 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
Rage:
Parry. Brutus, The Blue Brute adds 3 to its AC against one melee attack that would hit it. To do so, Brutus, The Blue Brute must see the attacker and be wielding a melee weapon.
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