Medium Beast, Unaligned
Armor Class 12
Hit Points 42 (7d8 + 1)
Speed 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +4
Senses Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Second Wind. Starting at 1st level, the sidekick can use a bonus action on its turn to regain hit points equal to 1d10 +its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.The sidekick can use this feature twice between rests starting at 18th level.

Danger Sense.
Beginning at 2nd level, the sidekick has advantage on Dexterity saving throws against effects that it can see, such as traps and spells. This feature doesn’t work if the side kick is incapacitated.

Improved Critical.
Starting at 3rd level, the sidekick’s attack rolls score a critical hit on a roll of 19 or 20on the d20.


Extra Attack. Beginning at 5th level, the sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.The number of attacks increases to three when the sidekick reaches 11th level and to four when it reaches 20th level.

Battle Ready. After the sidekick reaches 7th level, it has advantage on initiative rolls.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.

Monster Tags: Misc Creature

Habitat: ForestHillUrban

Gustavo_Bear

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