Breath Water. The hydra can breath in water and hold its breath for 1 hour on land.
Multiple Tentacles. The hydra has five tentacles. While it has more than one tentacles, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the hydra takes 25 or more damage in a single turn, one of its tentacles dies. If all its tentacles die, the hydra dies.
At the end of its turn, it grows two tentacles for each of its tentacles that died since its last turn, unless it has taken cold damage since its last turn. The hydra regains 10 hit points for each tentacles regrown in this way.
Reactive tentacles. For each tentacles the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Multiattack. The hydra makes as many slam attacks as it has tentacles.
Slam. Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Grapple: The hydra can use two tentacles to attack one target if both hit the target is grappled and it makes an immediate wringing attack causing 2d10+5 damage.
Description
The hydra is a Amphibian horror with a Squid body and multiple tentacles. Although its tentacles can be severed, the hydra magically regrows them in short order.
-
View User Profile
-
Send Message
Posted Jul 6, 2021Very cool, my players had alot of fun fighting it, good job