Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain mail)
Hit Points 35 (5d10 + 5)
Speed 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +5
Skills Perception +3
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 3) piercing damage, or 5 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 3) piercing damage.

Pistol. Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 4 (1d10 + 1) piercing damage. Misfire 1. Reload 4.

Reactions

Parry. The Crownsguard adds 2 to its own or a friendly within 5ft of it's AC against one melee attack that would hit them. To do so, the Crownguard must see the attacker and be wielding a weapon.

Description

Crownsguards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

ZeerRogue

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