Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain shirt)
Hit Points 29 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage. 

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage

Pistol. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 7 (1d10 + 3) piercing damage. Misfire 1. Reload 4.

 

Reactions

Parry. The Crownsguard adds 2 to its own or a friendly within 5ft of it's AC against one melee attack that would hit them. To do so, the Crownguard must see the attacker and be wielding a weapon.

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

ZeerRogue

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