Armor Class
16
(chain shirt)
Hit Points
29
(5d8 + 5)
Speed
30 ft.
STR
13
(+1)
DEX
17
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +3
Senses
Passive Perception 13
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage
Pistol. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 7 (1d10 + 3) piercing damage. Misfire 1. Reload 4.
Reactions
Parry. The Crownsguard adds 2 to its own or a friendly within 5ft of it's AC against one melee attack that would hit them. To do so, the Crownguard must see the attacker and be wielding a weapon.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Comments