Small Monstrosity, Chaotic Neutral
Armor Class 14
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
19 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Skills Perception +5, Stealth +6
Senses Darkvision 60 ft, Passive Perception 15
Languages Common, Sphinx, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The temple cat has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The temple cat's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The temple cat can innately cast the following spells, requiring no material components:
At will: guidance (only on its self or its master)
3/day each: charm person, cure wounds

1/day: enhance ability (only Cat's Grace)

Purring Bond.  When a spellcaster to whom the temple cat is bonded, or a worshipper of the deity it is dedicated to, spends an hour preparing spells while the temple cat is within 5 feet, that spellcaster can choose two 1st-level spells and one 2nd-level spell that they are able to cast and imbue them into the temple cat. The temple cat can cast these spells 1/day each without a verbal component. These spells are cast as if they were included in the temple cat's Innate Spellcasting traits.

Actions

Multiattack. The temple cat makes one bite attack and one claws attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) piercing damage. 

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. 

Fascinating Lure. The temple cat purrs loudly, targeting a humanoid it can see within 30 feet that can hear the temple cat. The target must succeed on a DC 14 Wisdom saving throw or be charmed. While charmed by the temple cat, the target must move toward it at normal speed and try to pet it or pick it up. A charmed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the temple cat's Fascinating Lure for the next 24 hours. The temple cat has advantage on attack rolls against any creature petting or holding it.

Description

A slim dark-furred feline about the size of a bobcat slips from the shadows. Its fur glistens like ink, tail flicking back and forth tauntingly as its golden-green eyes study its surroundings with unusual intelligence.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Quickleaf

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