Large Monstrosity, Lawful Neutral
Armor Class 18 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 50 ft.
STR
22 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws CON +11, INT +7, WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Truesight 120 ft., Passive Perception 18
Languages Common, Sphinx
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Inscrutable. The Avatar of Sokar is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the Avatar of Sokar intentions or sincerity have disadvantage.

Magic Weapons. The Avatar of Sokar weapon attacks are magical.

Innate Spellcasting. The Avatar of Sokar innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

3/day each: enlarge/reduce, tongues

1/day each: dispel magic, darkness

 

Actions

Multiattack. The Avatar of Sokar make two Maul attacks and one Fist

Maul. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Strength check or be knocked prone.

Fist. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Habitat: Desert

Ungstrup

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