Tiny Celestial, Lawful Good
Armor Class 13 (natural armor)
Hit Points 7 (3d4)
Speed 15 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +5, CHA +4
Skills Perception +5, Religion +7, Stealth +5
Damage Resistances Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Deafened
Senses Passive Perception 13
Languages Celestial, Common, Telepathy 30 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Lesser Shapechange. The couatlet can use its action to polymorph into a beast form that resembles an albino raven (speed 20 ft. fly 60 ft.), a white cat (40 ft., climb 30 ft.), or a pearl salamander (10 ft., swim 30 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


Limited Truesight. At any time, the couatlet can contact the celestial realm and receive truesight up to a 15ft. radius for 1d6 minutes. The couatlet cannot use this feature until the next dawn.

Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The couatlet's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast a number of spells, requiring no material components. As the couatlet ages, it gains additional spells as shown below.

Couatlet, 1/day each: dancing lights, detect evil and good

Fledgling couatl, 1/day: detect magic, bless

Young couatl, 1/day: shield, sanctuary


Familiar. The couatlet can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the couatlet senses as long as they are within 1 mile of each other. While the couatlet is within 10 feet of its master, the master shares the couatlet's Magic Resistance trait. At any time and for any reason, the couatlet can end its service as a familiar, ending the telepathic bond.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.


Constrict. Melee Weapon Attack: +2 to hit, reach 10 ft., one Small or smaller creature. Hit: 1 (1d6 - 2) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the couatlet can't constrict another target.

Description

Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins.

Divine Caretakers. Couatls were created as guardians and caretakers by a benevolent god not worshiped since the dawn of time, and which is forgotten now by all but the couatls themselves. Most of the divine mandates given to these beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort.

Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or allow others to jump to the wrong conclusions if doing so is necessary to protect something, to keep promises, or to hide the secret of its existence.

Ancient and Few. A couatl can live for ages without sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of its demise.

If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl with which to produce offspring.

The mating ritual of couatls is a beautiful and elaborate dance of magic and light, which results in a gem-like egg from which a new couatl hatches. The parent that sought out the mate raises the newborn couatl and instructs it as to its duties, so that it can complete whatever task the parent leaves unfinished.

Previous Versions

Name Date Modified Views Adds Version Actions
6/1/2020 11:10:33 AM
3
2
--
Coming Soon

Monster Tags: AngelShapechanger

Habitat: DesertForestGrasslandUrban

Rhys101

Comments

Posts Quoted:
Reply
Clear All Quotes