Medium Celestial, Chaotic Good
Armor Class 13 Radiant Armor
Hit Points 63 (8d8 + 20)
Speed 35 ft., Fly 55 ft.
STR
17 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws DEX +9
Skills Arcana +3, Investigation +6, Perception +7, Performance +5, Religion +5
Damage Vulnerabilities Necrotic
Damage Resistances Psychic, Radiant
Condition Immunities Blinded, Charmed
Senses Darkvision 50 ft, Truesight 15 ft, Passive Perception 16
Languages Abyssal (60% chance), Celestial, Common (If in secondary form, and this is the form the Angel possesses), Elvish (If in secondary form, and if this is the form the Angel possesses) , Infernal (60% chance)
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Beings of Light. When an angel comes to the material plane and comes down to earth, when it lands there will be a flash of intense light. All creatures within 50 ft will be stunned for 2 rounds, and any creatures within 20 ft have a 10-20% chance of being blinded permanently,  but regardless will be blinded for the next hour.

Shapechanger. An angel has two forms. One is their natural form, a large humanoid with wings that appears to be made of light. The second is really more of a disguise. They can make themselves look like a human or elf. The only giveaways are their irises will be either gold or bright yellow, and they will be of a light complexion. Each Angel has a specific secondary form, and particular Angels can be identified by their secondary form.

Ethereal Glow. When Angels are in their secondary form, they can cast a dim glow for about 10 ft. When in their true form, they cast bright light for 50 ft.

Holy Beings. Angels can sense other celestials within 120 ft, and fiends within 95 ft.

Healer (3/Day). An Angel can cast a healing spell. The spell grants its target 1HD+3 Hp.

Spellcasting. The Angel is a 6-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The Angel has following Wizard spells prepared:
Cantrips (at will): Dancing Lights, Burning Light, Feather Fall, Detect Thoughts 
1st level (4 slots): Chain Lightning, Sunbeam, Disintegrate, Eyebite, Instant Summons, Programmed Illusion.

Actions

Blinding Light. Once a day, the Angel can unleash a flash of brilliant light, and any creatures within 20 ft must make a DC 12 saving throw or be blinded until the end of their next turn. Any creatures within 20-30 ft must make a DC 10 saving throw or be stunned until the end of their next turn.

Radiant Broadsword (True Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit:  2d6 radiant damage. 

Radiant Bow (True Form Only). Ranged Weapon Attack: +6 to hit, range 10/900 ft., 1 target. Hit: 2d8 radiant damage.

Shortsword (Secondary Form Only). Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 1d6 slashing damage.

Darts (Secondary Form Only). Ranged Weapon Attack: +8 to hit, reach 5 ft., 1-3 targets. Hit: 1d4 poison damage per dart.

Reactions

Radiant Shield. Can cast a ward spell against magic and attacks with magical weapons. When this is cast, gives the Angel a chance to make a DC 10 saving throw and if succeeded, the Angel takes half damage.

Legendary Actions

The Angel can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Angel regains spent legendary actions at the start of its turn.

Blinding Light (Costs 3 Actions). The Angel makes its Blinding Light attack.

Spell Attack (Costs 3 Actions). The Angel can cast a spell, and this takes up no spell slots.

Description

Angels are radiant beings that inhabit the Celestial planes of existence. They are thought to be servants of the gods, and while they mostly stick to the non-material planes, they do sometimes visit the material plane. They are humanoid with large feathered wings, and give the impression of being made of light. Although generally benevolent, they can be fearsome in battle. The sworn enemies of all things fiend, and legends of old tell of terrible and awesome battle between the forces of light and dark.

KavrathTheDark

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