Medium Humanoid, Neutral Evil
Armor Class 15 leather armor
Hit Points 70 (13d8 + 39)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +6, CON +6
Skills Perception +9, Religion +6
Damage Resistances Lightning, Poison
Senses Darkvision 120 ft., Passive Perception 19
Languages Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. Ariel can breathe air and water.

Slippery. Ariel has advantage on ability checks and saving throws made to escape a grapple.

Spellcasting. Ariel is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): guidance, shape water, thaumaturgy

1st level (4 slots): detect magic, sanctuary, shield of faith

2nd level (3 slots): hold person, spiritual weapon

3rd level (3 slots): spirit guardians, tidal wave

4th level (3 slots): control water, divination

Actions

Multiattack. Ariel makes two melee attacks.

Trident. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d6) lightning damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Warden of the Woods. Ranged Weapon Attack: +6 to hit, range 150/600 ft., Hit: (1d8 + 5 piercing damage +1d4 acid damage)

Habitat: Coastal

SietseRip

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