Amphibious. Ariel can breathe air and water.
Slippery. Ariel has advantage on ability checks and saving throws made to escape a grapple.
Spellcasting. Ariel is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): guidance, shape water, thaumaturgy
1st level (4 slots): detect magic, sanctuary, shield of faith
2nd level (3 slots): hold person, spiritual weapon
3rd level (3 slots): spirit guardians, tidal wave
4th level (3 slots): control water, divination
Multiattack. Ariel makes two melee attacks.
Trident. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d6) lightning damage.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Warden of the Woods. Ranged Weapon Attack: +6 to hit, range 150/600 ft., Hit: (1d8 + 5 piercing damage +1d4 acid damage)
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