Large Ooze, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 30 ft., Fly 50 ft.
STR
22 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +9, CON +7, CHA +1
Damage Resistances Lightning, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Senses Blindsight 120 ft(blind beyond this radius), Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Freedom of Movement. The Crimulan Slime God cannot have its speed lowered in any way, is unaffected by difficult terrain, nor can it be forced to move in any direction. It escapes restraints and grapples with 5 ft of movement.

Split. If the Crimulan Slime God starts its turn with 90 hit points or fewer, it splits into two Medium Crimulan Slime Gods without this trait with 45 hit points. These smaller slimes have a -1 deficit to AC and damage rolls, and lack the Crimson Mine action. 

Standing Leap. The Crimulan Slime God can jump up to 15 ft high and 10 ft across without using any movement.

Jumping Smash. If the Crimulan Slime God jumps up to 10 ft into the air and lands in a creature's space, It can use Slam on all creatures it landed on and be pushed aside to the nearest unoccupied space.

Actions

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13(2d6 + 6) bludgeoning damage plus 13(3d8) acid damage.

Crimson Orb. Ranged Weapon Attack: +9 to hit, range 50/150 ft., one target. Hit: 10(1d8 + 6) bludgeoning damage and the target must succeed on a DC 14 CON save or have its maximum HP reduced by the amount of damage taken. This effect ends when a Lesser Restoration spell or similar effect removes it.

Crimson Mine. The Crimulan Slime God creates a crimson mine 5 ft in diameter that appears 5 ft next to the Slime God. When a creature enters that space, the mine is destroyed as the target takes 19(3d8 + 6) acid damage. The target must succeed on a DC 14 CON save or have its maximum HP reduced by the amount of damage taken. This effect ends when a Lesser Restoration spell or similar effect removes it.

Reactions

Summon Slimes. If the Crimulan Slime God takes more than 20 damage in a single hit, it summons a Crimson Slime Spawn or a Spiked Crimson Slime Spawn if it took more than 35 damage in a single hit.

Description

The Crimulan Slime God is a bodyguard of the Slime God, the  core and the control unit of all things slimy. The race of roundslimes that found themselves in the crimson became corrupted by the land's filth and became Crimulan Blight Slimes. Of those the Sime God chose, and that slime became a bodyguard to it to protect it from any dangers, along with its counterpart, the Ebonian Slime God.

Previous Versions

Name Date Modified Views Adds Version Actions
12/15/2019 5:00:21 AM
13
2
5e
Coming Soon
6/1/2020 9:21:56 PM
83
1
1
Coming Soon

Habitat: Underdark

Stormgreens

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