Medium Humanoid (Human), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 80 (10d12)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Walter is a Mage who has been draining wild magic from gifted children to boost his own power - if his orb of power is destroyed he loses all spells of 4th level and above - his max hp also reduces by 30. 

Lair and Lair Actions

The orb is what gives Walter his power, it has an AC of 15 and 12hp - if destroyed before or during the battle Walter’s power decreases

Monster Tags: NPC

Habitat: Urban

Cyke_Arcanus

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